#ifndef WHEEL_H
#define WHEEL_H
#include <OgreSceneNode.h>
#include <OgreEntity.h>
#include "Object.h"

using namespace Ogre;

/**
  * Our hero's class
  *
  * @author kresimir.spes,OSuljagic
  */

class Wheel : public Object
{
public:
    Wheel();
    // just a comment: this is a nice trick if you have only something SHORT to say about an object
    // it's an equivalent of:
    // /**
    //   * \brief comment
    //   */
    //
    // Note, if we used just /// we'd have to put the text in front of the commented object.
    // By using ///<, we tell doxygen to attach doc to the preceding text
    //
    Entity* mEntity; ///< Object containing a pointer to the mesh of the wheel


};

#endif
